Educational Discount for Bulk App Purchase

Last week Apple updated the developer app sale agreement allowing developers to offer their applications at a 50% discount to educational institutions.  This would give schools the ability to load apps on multiple devices for students and faculty.  The hope is that developers will take this incentive to sell apps at a discount.  The discount will only apply to bulk downloads of 20 or more of the same app purchased at the same time.

Hopefully Apple’s next big announcement will be a suggestion for how to use iTunes to effectively deploy applications to multiple devices (without creating an iTunes account for each device).  The bulk download is a good start but it will only an effective solution for those developers who choose to sell their app at a discount to educational institutions.

Have any of you worked out a good solution for deploying applications to multiple devices?

ARIS

What it is: ARIS , which stands for Augmented Reality and Interactive Storytelling, is one of the most innovative applications I have come across.  The application is still in development so all of the functionality isn’t available within the application just yet, but it is such an incredible application that I had to share it now.  ARIS is an application that will allow you to create your own mobile games, tours, and interactive stories using the built-in GPS and augmented reality.  Using the GPS and QR codes, ARIS will let students experience stories and learning in a way never before possible mashing up a virtual world of characters, items and media with the physical locations.  ARIS lets you plant photos, characters, and multimedia within a game or tour.  Students can even interact with virtual characters by asking questions! Right now when you download the ARIS application, you won’t be able to create your own tours (unless you sign up as an Alpha tester here), but you can play with the virtual tours and interactive stories that have already been created in ARIS.

Right now your students can experience STEEL which is a game about mining and smelting metals.  In the game, students hunt for virtual mines located all around Madison and collect them for profit.  Since we aren’t all living in Madison to try this game out using the GPS, QR codes are available for those who don’t live in the Madison area.

Mentira is another interactive that you can use right now with students.  This place-based-game was created to help develop language skills in Spanish.  Mentira plays like an interactive historical novel where fact and fiction combine to set the context and social conditions for meaningful Spanish interactions.  While playing students investigate clues and interact with virtual characters to absolve their family from a murder in the neighborhood.  The students complete the game by solving it, who-done-it style.

DOW Day is my personal favorite offering right now.  In this game, students are plopped virtually in 1967 on the campus of the University of Wisconsin-Madison.  Students have to stage a protest against the DOW chemical corporation for making napalm for the war.  Students take on the role of a news reporter and must interview and investigate different interests and the perspectives of virtual students, police, and DOW employees.  Within the game students will find virtual characters, items, and multimedia that immerses them in the interactive story through augmented reality.  There are QR codes available for this game for those of us who aren’t in Madison to try it out using GPS.

To see ARIS in action, take a look at the demo video below:

How ARIS can enrich learning: When ARIS is launched with full creation capabilities, the possibilities for use will be endless!

  • For an elementary classroom, ARIS could be used for a virtual scavenger hunt around the school.  The first week of school, create a scavenger hunt where you leave virtual clues and items around the school for students to discover.  This type of scavenger hunt would be a great way for students to become familiar with the mobile learning devices in your classroom, as well as give them a tour of the school, highlighting places of interest like the library/media center, lunch room, lost and found, and office.
  • ARIS is an excellent platform for creating interactive stories.  I can’t think of a better way to bring history to life than this!  Create games with your students using novels that you are reading as a class, to create scavenger hunts for other grade levels, or to bring history to life.
  • I am envisioning all you could do with this application during an election year, putting your students on a virtual campaign trail with a virtual campaign manager to guide them as they talk to their constituents, others in politics, and news organizations.
  • Bring any book to life by meshing it with ARIS to create an interactive story, this would be particularly good for mysteries, as students read the book, they can interact with characters in the book, searching for clues on their own.
  • How about using ARIS for a virtual dinosaur dig where your students act as paleontologists?  How neat would it be for them to “discover” and “dig-up” dinosaur bones of their own?!
  • You could create a tour of math where students visit various locations on the playground and a virtual character prompts them to measure angles, or calculate distance?
  • Create an art tour where students can interact with various artists throughout history.  Plant art replica posters around the school for students to find and at each art piece, the students can “meet” the artist.
  • ARIS is a natural choice for learning state history, the mobile device adds a “history” layer to the physical landscape in front of them.

As I said, the possibilities with this app are endless!  I love that this application gets students out of their seats and discovering their learning.  What uses can you think of for ARIS?


Devices: Native for the iPhone and iPod Touch but can also be used on the iPad

Price: Free (iTunes Link)**

Flipboard

Application: Flipboard

What it is: Flipboard is an iPad application that takes social media and turns it into a personalized digital magazine.  The way that Flipboard displays feeds is absolutely stunning.  Flipboard lets you flip through Facebook and Twitter feeds or follow a specific Twitter list or user.  With Flipboard you can like, comment on, and share anything you find.  It is a completely personalized magazine and best of all, it is free!

How Flipboard can enrich learning: Use Flipboard to create unique personalized “textbooks” for your students.  Create a classroom Twitter account where you post information and share links, pictures, and videos with your students.  Each student will add the Twitter account to their Flipboard.  As you add content via the classroom Twitter account, your student’s Flipboards are automatically updated with the new content.  Send your students links, videos, and photos to enhance learning instantly.  You could do the same thing with a class Facebook account that you update from.  Older students can create their own Twitter accounts to share from.  For example, if each student in class is learning about a different country, students could update their Twitter account with links, videos, information, and photos that they are collecting.  Other students in the class can subscribe to the Twitter account from their own Flipboards. There are some ready-made Flipboard channels that may also be appropriate for the classroom and learning.


Devices: iPad

Price: Free (iTunes Link)**

My iPad Journey

The story above is meant to be an illustration of the school/learning experience. The first explorer’s journey represents the traditional school model. Here, students are given set tools and led in one direction down a river of scripted curriculum and standardized tests. Some wonderful things are learned along the way, but there is little freedom to stop and explore more. This is further limited by the tools provided that allow for little or no discovery. On this journey there is a single goal in mind: graduation.

The second explorer represents a rich learning experience made available when the proper tools and experiences are made available. In this model, there is still a destination and objective, but the journey is one of discovery, adventure, and opportunity. On this journey, students are given the resources that will allow them to explore and learn at their own pace, deepening the learning experience and passion for a life of learning. While there are many resources that could enrich the learning experience and help students on this journey of discovery, the tool I am recommending is the iPad.

I choose the iPad over other devices (such as netbooks) because it is an intuitive device (particularly for the elementary level) that puts the focus on the journey unfolding. Other devices may be cheaper, or offer Flash, or allow multi-tasking but these devices get in the way of the journey because they must be learned before the journey can even begin. These type of devices can end up being THE journey because there is a learning curve for using the device. The iPad is brilliant in its simplicity. Students can pick it up and immediately understand how to navigate and use the device with little guidance. The iPad offers portability not available in other devices. It is the go-anywhere, all day learning device that allows students to explore, communicate, and collaborate at their own pace and in their own way.

In the current school system, students aren’t afforded the luxury of having the teacher to themselves all day. The iPad can fill some of this void by guiding learning, offering instant feedback, giving the ability to pause-rewind-replay learning, and allowing students to learn collaboratively. This frees the teacher to spend more time guiding students individually on their individual learning journey.

As I have written previously, one device may not make sense in every school, in every classroom. In another demographic, the cellphone may be the best portable learning device. I am proposing an iPad study pilot program because for my students at my school, the iPad is the right tool for the journey. I have had an average of 400 students each year. I know every one of them by name. I know many of their families. I know their hobbies, interests, fears, and passions. Being a computer has afforded me the opportunity to teach these kids every week of their elementary school lives. I know these kids. The iPad is the device that would make the second explorer’s journey possible for them.

Before the school year was over, an idea formed to start a 1-to-1 iPad pilot program in first and fifth grade (180 students). I decided to make this program a formal research study to find out what affect the device really had on student learning and achievement. I wanted the results of this program to be farther reaching than my school and my students. It is my hope that by turning this into a research study, not only would my students be given the best, but others could benefit from the results. Perhaps we could provide the road map of how to implement a 1-to-1 iPad program. I wrote out my proposal and immediately sent out a tweet asking if there were any research professors or graduate students who might be interested in something like this. Many from my PLN responded positively with help, Jason Schmidt was the one I chose. Then, I got the wild idea to take the study to another level and sent my proposal to Robert Marzano and Debra Pickering. They agreed to partner with us on research! The problem? We are still working out a way to fund this project.

Below is a pared down version of my proposal:

Objective/Purpose of Study
The purpose of this pilot program is to examine the effectiveness of the Apple iPad multi-touch, mobile device on student achievement and learning in a 1-to-1 environment. The iPad mobile device will be used to augment instruction, differentiation, inquiry learning, and innovative classroom practice with a focus on reading/English language arts and Math. Reading/English language arts and math are the primary focus of the study since these are the two subjects that all states have been required to develop assessments under the No Child Left Behind Act.1 The study will also seek to determine if instructional practices are influenced by the use of iPad mobile devices in the classroom.

Goals
The goal of this pilot program is to provide a 1 to 1 mobile device learning environment which will:

  • Provide consistent access to technology for a fully integrated learning experience by providing each student with an iPad mobile learning device for use inside and outside the classroom.
  • Make provisions for on demand learning opportunities which will expand the reach of the classroom with the iPad learn-anywhere platform (applications, podcasts, video, e-books all selected for individual learning needs).
  • Allow for customized, individualized content to meet each student’s unique learning needs.4
  • Increase student motivation and engagement in learning.5
  • Increase collaboration among students and teachers resulting in improved achievement.6
  • Provide students with student-focused instruction that is multi-level (for different student abilities), multi-sensory (for different learning styles), and individualized.7
  • Provides students with immediate feedback on learning.8
  • Provides teachers with the ability for immediate and individualized learning assessments.

Questions to Address

  • How can the iPad mobile learning device influence student achievement?
  • How can use of the iPad improve student motivation, attitude, and interest in learning?
  • How can the iPad mobile learning device be introduced into curriculum and instruction effectively?
  • What learning strategies are most effective in instructional applications of the iPad?
  • How can the iPad be used to extend learning beyond the classroom and school day?
  • In what ways can implementation of the iPad be a catalyst for a restructuring of school?
  • What are effective ways of evaluating the impact of mobile learning devices on teaching and learning?
  • Will there be an increase in student ability to use classroom or computer lab computers?
  • Will there be a change in the way teachers think about the use of mobile technologies?
  • Will there be a change in the process of learning from being largely teacher centered, to student centered as a result of the introducing the iPad?
  • Will there be a greater sense of student ownership, responsibility, and empowerment in their own learning (how does this differ in 1st grade to 5th grade)?
  • Will students use technology more purposefully to complete a task or discover new information?
  • Will there be a change of teacher’s philosophy, pedagogy, or approach to the learning process?

Conclusion
The iPad pilot program offers something innovative in the classroom. It provides the potential to empower and uplift students in their learning. To maximize effectiveness, education in the 21st century has to be active, engaged, and customized for students. Students must have universal access to mobile technologies that will enable critical thinking, differentiation, and problem solving. It is our belief that the technology in Apple’s iPad meets these needs and more.

I tell you all of this because we are still searching for funding. We have applied for grants, talked with individuals, entered contests, emailed Steve Jobs, etc., etc., etc. I am stubborn. I refuse to believe that money is going to be the thing to stop us in our tracks. I refuse to believe that in all of my PLN, Twitter, and Facebook connections that there isn’t an answer. Surely Twitter shrinks the six degrees of separation between me and someone who can help get this moving. Surely someone knows someone, who knows someone who can make this happen.

So here is my plea:

I am convinced that with your help I can get this program started and that our ripples will be felt throughout the education community.

Go Sky Watch Planetarium

Application: Go Sky Watch Planetarium

What it is: Go Sky Watch Planetarium is an incredible application that puts t night sky in the hands of your students.  This planetarium displays the night sky with the correct orientation of wherever students are.  This means as your students move the iPad around them, the application adjusts to show them what is in the night sky above them in real-time.  This application couldn’t be easier to use, just open it up, point it at the sky and start exploring.  The application uses the built-in accelerometer and compass navigation to make the sky come to life.  The graphics in this application are incredible, your students will feel like they are actually looking up at the night sky and discovering stars, constellations, planets, and the Milky Way galaxy.   In addition to discovering the universe by moving the iPad around, students can also do a search by planet, constellation, deep sky object, star, or star light date.  An information window can be pulled up that displays information about the star, planet, constellation, or deep sky object that is being viewed.

The preferences offer an added layer of features to Go Sky Watch where students can change the display to night mode (this give everything a red tint), display star color, the Milky Way Galaxy, object images, and day light.  Students can add a horizontal grid overlay, celestial grid, ecliptic, or horizon lines.  Constellations lines, boundaries, and images can be turned on or off as well.  Students can even decide whether to show Pluto as a planet (since I’m old-school, I say yes!).

How Go Sky Watch Planetarium can enrich learning: Go Sky Watch Planetarium will capture your student’s attention and have them exploring the depths of space first hand.  When I hand a child an iPad, this is the application that they are continually drawn to.   Students can be the guides of their own tour through space as they tilt and twist the iPad.  Send your students on a scavenger hunt to find different planets, stars, and constellations that they are studying.  Use the application to help students “map” the night sky on the classroom ceiling.  Students can create constellation cutouts, label paper stars, or create paper versions of the planets to map the sky above their classroom.  Travel through space as a class and make “stops” along the way to learn more about stars, galaxies, or planets that you encounter along the way.  If your students have access to video, this is a great time for them to make a connection and learn more about what they are seeing.   This application brings space to your classroom in a way never before possible.

If your policy allows students to do so, send the iPad home with students so that they can take their family on a tour of the night sky when the sun goes down.  They will love being the “experts” as they teach their families about the night sky.  This is a great way to involve families in learning together!

Devices: iPad, iPhone, iPod Touch

Price: Free! (iTunes Link)**

** The iPad education version of Go Sky Watch Planetarium is Free, the iPhone/iPod Touch version is $5.99.

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